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Get in the Hole

A 2D arcade-style golf game. Each level introduces a new mechanic - ice, teleporters, powerups and more!

Tiles are adapted from a set from the Unity Asset Store. I wanted to create a fairly casual physics-based game, so golf was the ideal candidate. From a game design perspective, to keep it interesting, each level builds on the previous one, with the final level being a test of the player's culmination of learnt skills.

Tools used: Unity, Photoshop, Premiere

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